About

I am a lifelong artist, and veteran creative professional; ‘cut my teeth’ digging digital ditches for almost two decades, in graphic design and marketing roles, where I was blessed to gain diverse experience across multiple tools and disciplines. Both proud & honored to have had opportunities to work for some prestigious brands & agencies, creating visual communications for various industries. Since 2015, I have been working as a 3D Generalist doing viz (renders), product development, and my passion- interactive & game design. I do also have skills in motion & animation, audio & video, concept art, UX & VFX in both Unity and Unreal game engines. A true creative, I really enjoy the ideation process of developing intriguing narrative, mechanics & in-game features, immersive environments/worlds, and of course – level design & game ‘flow’ strategy.
[which explains my art alias ‘Level Head3D’]

A driven individual, I tend to stay very busy. When not crushing goals on paid work, I spend a lot of my time on personal projects, doing tutorials (always improving the skills), and when I do get some ‘me time’ – music and art projects, personal development, cycling, or planning my next travels or outdoor adventures. Occasionally I even find time for a little gaming! heh… Semi-fluent (conversational) in Japanese, and have spent a good amount of time there. はい、すこし日本語も話せます。日本人ですか?よろしく!

If you would like to inquire about hiring me for a 3D gig or art commission, or just wanna say hi- feel free to connect via the socials or form below. Thanks for stopping by.
~ Peace and Blessings!

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