RR Vehicles

These vehicles were created for a P2E/NFT racing game, where I was tasked with taking existing high resolution models and making them ready for real time rendering in Unity.
This included retopology to lower vert/poly counts, but also modeling of some parts (when that would be quicker than tearing down complex or messy original parts). Also created about a dozen materials in Substance Designer, optimized shaders, made texture atlases, grouped meshes by materials to minimize draw calls, and built prefabs in Unity, so they were race-ready.

3D artist for racing game
3D artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game
vehicles optimized for real time interactive
3d artist for racing game
3d artist for racing game
3d artist for racing game
3d artist for racing game