10+ years designing for print and digital outputs - postcards/flyers, multi-page layouts, album art, large format (wraps/banners/signage), logo designs and more. This makes me a better texture artist because games often contain signs, packages, labels, fake logos/companies, even digital UI screens on display screens players interact with in-game to control computers, or equipment, doors, etc.
Shot products and people, and did high volume editing and retouching work. 1000's of hours in Photoshop = faster than most, and a lot of neat tricks up my sleeve. Knowledge of PHOTO = understanding science/behavior of light and how it affects surfaces, which is applicable to PBR material creation, setting up virtual cameras and lighting, even scanning 3D data [photogrammetry] for textures.
Drawing and painting, creation of UI elements, data visualization, iconography, motion graphics and keyframing animation; All of these are things I have done for clients in the past. I am always learning new software and continuing my art studies to keep skills and mind sharp, and remain competitive in my chosen industry. Always maintaining focus on what makes good art, so I can level-up every thing I am enlisted to create to its maximum potential.
Meticulous about time management, prioritization of tasks, and file handling/iteration. Customized UI's and hot keys, and archival/use of files, brushes, and other templates and presets help me to produce as expediently as possible.
Well spoken, and a good listener. Mindful of respect for others, and how I would want to be spoken to. Never hesitate to ask questions if I need clarification. Fully appreciate the value of wording precisely, let's get things right the first time!
Quick to establish rapport, and get along with all types of people. Love a good joke, but respectful of boundaries & when it's time to be serious. Power of positivity rules! I don't complain a lot, pass blame, or talk about people in a petty way.