About

Howdy! I am a lifelong artist, and veteran creative professional, from Texas. I paid my dues digging digital ditches for almost two decades in graphic design and marketing roles, where I was blessed to gain such valuable experience across multiple tools and disciplines. I am proud & honored to have had opportunities to work for some prestigious brands & agencies, for many industries and target markets. Since 2015, my primary focus has been 3D & Interactive [game design], but also viz renders, and product development. At least moderately skilled in motion & animation, audio & video, concept art, and even UI & VFX in both Unity and Unreal game engines. I am always happy or eager to be included in the ideation process; developing narrative, in-game features, intriguing worlds and immersive VR experiences, and I particularly enjoy level design & game ‘flow’ strategy. [hence the alias ‘Level Head3D’]

A driven individual, I tend to stay very busy. When not crushing goals on paid work, I spend a lot of my time on personal challenges, music or art projects, or doing tutorials (forever learning and improving the skills). When I do get some chill time – I enjoy anything related to art, music, and of course- some time for loved ones, personal improvement, cycling, or planning my next travels or outdoor adventures. Occasionally I even find time for a little gaming. Semi-fluent (conversational) in Japanese, and have spent a good amount of time over there. はい、すこし日本語も話せます。[よろしく]

If you have similar interests, or want to inquire about hiring me for a 3D gig or art commission- feel free to connect on the socials or via the form below. Thanks for stopping by, and wish you all the best! Peace and Blessings!

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